For our Short I'm designing the father character, with this design at an early stage we put down the style of the whole package. We're going for a semi-realistic look. Lots of fine detail, with some realsitic touches... combined with harsh plastic and charicaturistic shapes.
On the right you can see a preview of one of the first stages of basemodeling in maya.
The face contains some sharp and strong edges wich
In the images you'll see my progress in Zbrush...
Here you can see what I've done to create a believable face. I painted my
textures in Zbrush to create some realism. To make the face more personal I added the eyes...so that I could reshape the face again to make everything fit perfectly....I found a very cool way to sculpt hands, using the 'claytube' tool in Zbrush.
This is what the final Topology looks like, also you can see a turntable of the full body and a preview of the tangent space nor
Hope you like:D
No comments:
Post a Comment