
In this image you'll see the modelling progress in maya and Zbrush.
I wanted to create a nice big dude, to apply my anatomical knowledge to its fullest. I tried not to use any references, but some muscle grou

I eventually ended up texturing this guy in Zbrush too, eventhough th


I foud a very efficient way to paint realistic skin, layers, layers

Here you can see some SSS rendertests from maya.
No comments:
Post a Comment