ulpting seminar a few moths ago... i thought I'd post soem of my WIP.In this image you'll see the modelling progress in maya and Zbrush.
I wanted to create a nice big dude, to apply my anatomical knowledge to its fullest. I tried not to use any references, but some muscle grou
ps are just to complex..I eventually ended up texturing this guy in Zbrush too, eventhough th
eir polypainting tools aren't as good as they should be..:S
I foud a very efficient way to paint realistic skin, layers, layers
layers..:D a lot of fun!Here you can see some SSS rendertests from maya.
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