Showing posts with label Rene. Show all posts
Showing posts with label Rene. Show all posts

Friday, April 17, 2009

The little girl…

While I’m busy animating for
the steamteamproject I can tell you a little story.
There once was a little sad polygon,
who suddenly changed in the mesh of a little girl.

She had hair made with paintfx who were later
on converted to polygons.

The girl was happy. But everything looked so grey.
It was really necessary that she needed some more
color in her life. She was UV-ed in UVLayout.
Textures were created with photoshop and Zbrush.

The girl was happy with the colors.
Some blendshapes created a nice little smile on her face.

Her wish was to become a fully animated character.
But to fly you first need to learn to stand and walk.
So she got herself an efficient rig on her body.
She also got moving eyelids while the eyes were moving.
No dynamics were used for the skirt and the hair.
The hair was aimcontrained to a controller and the
skirt had driven keys so it would move properly when
the legs were moving. The skirts’ animation could be
adjusted later on using rigged boxes on it.

To give the girl more expressions the face was rigged also.
Little boxes on her face could adjust the facial expression
after using an expression from the attributes.
With this technique every facial move can be unique and
adjusted in any way.

The girl was happy and was animated happily ever after....

Tuesday, March 24, 2009

Final Look

Hi,
We want to have a good image that reperesents the final look we are going for in this animation. We we decided to create a Wallpaper, Gijs posed his robot and Rene posed both mine and his.
I've been trying out some rendering and compositing stuff for a lil while now, and it all came down to this...
I rendered the scene with the default set lighting, so no additional lighting for the characters.
Here you can see 2 ugly "beauty"layers painted toghether, using the ambiant occlusion, reflection, speculars an the luminance depth I created the final image.. This just to illustrate how much work I plan to do in compositing. I still gotta figure some things out, but I hope it'll turn out awesome!
Here's the final Wallpaper!

Wednesday, March 18, 2009

Steaman'

Steamteam has partially relocated to Gijs' house for the week! It's our ONE, FREE week before the mid-production assessment of the film. Because Gijs' house is naught but a broken-down cottage, we had to be creative since the lights don't work. Hence our newly-made GHETTO LIGHT SETUP.



RAWWWWWR.

-Gijs щ(◕‿‿◕щ)

Friday, March 6, 2009

Let's start to unleash!


Hey!
Nice to be on this blog!
Everything is already introduced I see, thanks for that.

Well, my first start will be to add some more conceptart of the
Steamteamproject. For the development of a good storyline
a storyboard was needed. As already said by Tom, we won't reveal
the story, but I'll show some loose storyboarddrawings just to give you
an impression.

Thursday, March 5, 2009

Starting with NCIN blog

Hey!

Welcome to this blog. This blog is for 4 guys that go to the same school together, the Utrecht School of Arts where they still study together. They study 3D Computer Animation and Visual Effects.

Roy Nieterau ( http://www.royn.nl/ )
Gijs van Kooten ( http://www.gijs3d.com/ )
Tom Hankins ( http://hankins.deviantart.com/ )
René Hoekstra

We will all keep everyone posted on this blog with our recent findings, projects and we'll be adding more and more as time progresses.

The first post, is done.

Your writer,
Roy