
For our Short I'm designing the father character, with this design at an early stage we put down the style of the whole package. We're going for a semi-realistic look. Lots of fine detail, with some realsitic touches... combined with harsh plastic and charicaturistic shapes.

On the right you can see a preview of one of the first stages of basemodeling in maya.
The face contains some sharp and strong edges wich
difine our choise of style. We had to have a character that was both tough an poor at the same time. He needs to be a loving, strong father and a role model for the audience to sympathise with.In the images you'll see my progress in Zbrush...


Here you can see what I've done to create a believable face. I painted my
textures in Zbrush to create some realism. To make the face more personal I added the eyes...so that I could reshape the face again to make everything fit perfectly....I found a very cool way to sculpt hands, using the 'claytube' tool in Zbrush.
This is what the final Topology looks like, also you can see a turntable of the full body and a preview of the tangent space nor
mals in Maya. We decided not to use the hat....Hope you like:D

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