As my fellow team members may seem dead, I will show a sign of life again...

This is what I've been doing for the last week. I created a very very basic Bust in Maya,
My goal was to create a realistic male Bust, I've never done this before (as I always tend to lean towards chracatures) So, very exciting! It took me a while to get all the proportions working for me, I tried as much as possible not to use any references.
The topology is realy bad, I'm actually waiting for Zbrush 3.5 (especially the new GoZ feature!!!)
to retopo this guy. I wanted to do some rendering and compositing tests, so I decim

Maya gave me a lot of issues, so I thought I'd go back to my old friend 3DS Max, and used Vray for the passes, here you can see the composit sheet, very basic. I made this setup, so I can re-use it later with my finalized model.

Well, here's the final:
I also used the basemesh bust to create these characters. Just a Quick study with some stereotype features, planning to create more.

I hope you liked this,
Tom
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